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​"Was Street Fighter the greatest fighting franchise of all time?"

1987, was a long time ago, video games have come along why since then. My brother and I played the original SF on a NES, it was a strange affair, similar to Way Of The Exploding Fist on the spectrum ZX. We hadn't seen much like it before, one on one combat with a CPU or second human player was a Pandora's box that is still wide open and churning out stellar titles right to this very day.
This articles is really about SF4, I got involved with the 360 versions a couple of years ago, I was extremely impressed with loyalty to the format and how it had returned to its tried and tested roots. The street fighter series went through a bit of an identity crisis in the 90s and 2000's, Capcom churned out a lot of shite under the SF banner, the series went turbo, alpha and super alpha turbo and back again. People, especially me began to lose track of where they were up to, who all the characters were and what the hell had happened to some of the originals. It looked bad for the franchise for a while, I didn’t even bother with SF3 game on the PS2, right at the start of the Xbox Live download craze an arcade original version popped up which brought back some great memories but it was still a game I considered dead in the water.

Then we had the SF4 announcement, a beautiful trailer came in, Ryu and Ken going toe to toe with classic Japanese ink art work and swirling fight scenes, it was a great appetite wetter for what we didn’t realise was worthy a sequel to the true original SF2. I was so down trodden with the series I couldn’t even pay attention, Soul Caliber 3-4 had claimed my heart on the PS2 with its 3D arena style combat, weapons and armor breaking special moves. SF4 had one hell of a job to get noticed again but the classic selling points that made it so good in the first place came back the fourth edition. Its 2D for a start, a really bold move for the 7th generation systems, a huge stripping down of the character roaster and a refreshed simple reproach of the move list. It was a coming home essentially, a product aimed at the old generation who grew up around the arcade machine. It was complete pleasure to play, all the original specials still intact, the reflex mechanics and contact physics had been tightened up. It wasn’t all back to basic’s however, the game featured a couple of awesome additions that didn’t get in the way of the nostalgia, you could execute an Ultra-special, this was a beefed up hugely powerful move that pulled the game into a small cut scene and could reverse the entire course of the game if pulled off but the move command was lengthy so it was a great risk reward challenge. The other addition was a build move that was activated by just pressing two buttons, it sucks up one move room the opponent and can be released to snap out a large punch or kick, black ink much like the stuff in the intro swirls around the character making the whole thing look very slick, both additions add massive depth to an already brilliant system.

 

To answer my question about it being the best the fighting franchise available, I would probably say yes because of the word franchise. Capcom has (just) kept its head above water with this series but the release of SF4 put the game firmly back in the top draw. SF4 is a game that can compete with the likes Soul Caliber 5, Tekken and Mortal Combat, there’s newer versions out that have got added characters and tweaked mechanics, but they haven’t over cooked it.
 
 Closing statements are, this title revamped my love for the series, my friends and I have become experts once again to a game I thought long forgotten in the modern genre, 2yrs ago I entered a completion in London to fight against some real talent and I enjoyed every second of it. Capcom made this game look gorgeous, the lavish artwork is stunning, sitting and watching friends have epic battles is almost as fun as playing. Killer Instinct is now out on the Obox One and has kept its 2D charm, I’d like to imagine this game gave the developers the confidence to so 

 

Regards Oscar 

 

Oscar 

This site is dedicated to lavishing over the modern classic's of gaming 

There's a generation out there that have no idea what sort of technically wonderful age we are living in, in 1988 I would spend up to 24 hours trying to install software or loading popular titles onto my tape driven crummy system. All it took was a car to drive outside and the whole process would have to start again. Just like a grandfather with his old war stories, I aim to enlighten and show the younger crowd how lucky they are and that some of the tripe these modern developers churn out is actually quite good.

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